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Week #1

Hello dear followers! Well, I have been busy this week , and I didn't make a lot of progress with the game. The main thing I can state is that I'm making new (and tinier) sprites for the game, because...

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Week #2 - 60fps, map and title screen

Well, this week I worked a lot on things I can't actually show with screenshots, but I made a nice progress with the game. With new GM:S's profiling I'm figuring out all the mistakes I made when coding...

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Week #4 - new FOW, and AI villages' development

Sorry if I haven't posted Week #3 news, I didn't because I simply did nothing to the game that week, lol. But this week I worked a lot on it. I made a new fog of war system: I'm also working on two...

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Week #5 - Map mask, scanlines and AI improvements

Howdy, dear followers! This week I made some good things. The first, is that I created a kind of map mask, that way actors don't get into forbidden places (so no crashs). I'm testing some scanlines for...

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Back to work

I'm here just to say that I'll start working again in the game. More screens and news soon!

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Changes to building system

Hey guys! So I'm finally on vacation and that means I'll be able to work on my game! Made some changes to building system, making actors go to pre-defined spots around it so they won't get stuck behind...

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Test Demo #1

So I just posted the first test demo of this new engine I'm working on. Is it buggy? Laggy? When? Please let me know what you think!  Thanks!

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Test Demo #2

If you guys aren't receive a notification when a new distribution is added, I'm here to say I uploaded Test Demo #2. - I think I've got the collision with trees issue solved- Monsters will spawn a...

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Demo #3

Hey peepz I'm here to say Demo #3 is already online: - When they eat, they restore 10% of HP - Zombie added - Lvl 2 buildings added (Tower, Lumbermill & Roads); unlock them by getting 40 total...

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