Week #1
Hello dear followers! Well, I have been busy this week , and I didn't make a lot of progress with the game. The main thing I can state is that I'm making new (and tinier) sprites for the game, because...
View ArticleWeek #2 - 60fps, map and title screen
Well, this week I worked a lot on things I can't actually show with screenshots, but I made a nice progress with the game. With new GM:S's profiling I'm figuring out all the mistakes I made when coding...
View ArticleWeek #4 - new FOW, and AI villages' development
Sorry if I haven't posted Week #3 news, I didn't because I simply did nothing to the game that week, lol. But this week I worked a lot on it. I made a new fog of war system: I'm also working on two...
View ArticleWeek #5 - Map mask, scanlines and AI improvements
Howdy, dear followers! This week I made some good things. The first, is that I created a kind of map mask, that way actors don't get into forbidden places (so no crashs). I'm testing some scanlines for...
View ArticleBack to work
I'm here just to say that I'll start working again in the game. More screens and news soon!
View ArticleChanges to building system
Hey guys! So I'm finally on vacation and that means I'll be able to work on my game! Made some changes to building system, making actors go to pre-defined spots around it so they won't get stuck behind...
View ArticleTest Demo #1
So I just posted the first test demo of this new engine I'm working on. Is it buggy? Laggy? When? Please let me know what you think! Thanks!
View ArticleTest Demo #2
If you guys aren't receive a notification when a new distribution is added, I'm here to say I uploaded Test Demo #2. - I think I've got the collision with trees issue solved- Monsters will spawn a...
View ArticleDemo #3
Hey peepz I'm here to say Demo #3 is already online: - When they eat, they restore 10% of HP - Zombie added - Lvl 2 buildings added (Tower, Lumbermill & Roads); unlock them by getting 40 total...
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